Jul 06, 2007, 07:21 AM // 07:21
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#1
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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underdog bonus requires increase of faction cap
Quote:
Originally Posted by ANet
Alliance Battles
To better reward players for participating in Alliance Battles even when in enemy territory, we have introduced a new "Underdog Bonus."
* In the Luxon defense map, Kaanai Canyon, Kurzick players will receive Kurzick faction points equal to twice their score.
* In the Luxon defense map, Etnaran Keys, Kurzick players will receive Kurzick faction points equal to their score.
* In the middle map, Saltspray Beach, neither Kurzick nor Luxon players will receive a bonus.
* In the Kurzick defense map, Grenz Frontier, Luxon players will receive Luxon faction points equal to their score.
* In the Kurzick defense map, The Ancestral Lands, Luxon players will receive Luxon faction points equal to twice their score.
[edit] Bug Fixes
* Fixed a stacking bug in the Assassin skill Hidden Caltrops.
* Fixed a bug that prevented Alliance Battles from beginning if a party failed to load.
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My compliments on the changes, the latter bug was quite annoying, and a resign wouldn't help, and the underdog bonus can induce motivation to participate in battles in non-favorable fields. Some members of this forum came indeed with similar ideas (including me) to uplift the problem with the countdown reset due the fact no opposing player teams were joining matches. This mainly due the fact that you loose quite some battles in such fields, especially ancestral lands and Kanaai canyon. FFF was much more interesting for farmers in that way.
However this induces a small problem with the faction accumulation on your account, you might now win 4500 faction at once, so once u are above 5000 faction you best go to convert it in any way you like otherwise you might loose some. Increasing the faction cap in relation to luxon/kurzick rank, like with PvP titles would result in less loss and need to turn faction in. Alternatively one could post the NPCees needed to turn them in the stage areas themselves, allowing a quick disposal without splitting up teams every match.
I know the ideas have been proposed before, but now they become much more important due the large amount of faction you can win. Therefore it is wise to discuss them again and see also what ANet stances are upon this little problem. Yes people will coop with it, but its not very convenient, introduction of increased level cap and/or NPCees in stage areas would majorly improve "the interface". If not wanted to discuss it again then I can of course live with closure or removal of the topic.
Tip: http://www.guildwarsguru.com/forum/s...03#post2955703 visit this thread if you want to discuss on a very interesting way to fight leechers.
Last edited by Patrick Smit; Jul 06, 2007 at 07:24 AM // 07:24..
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Jul 06, 2007, 07:35 AM // 07:35
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#2
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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They seem to be lissing to people now. My friend did a petition on the storage and the faction guy. And those are also there now.
But he also wanted exstended faction cap if you got the title. (just like baltazahar faction. Might be a good idea if you get 3000 or more for a win 0.0
But besides that all. very nice changes, i like them already.
BTW this thread has the same thing. But it was a petition
http://www.guildwarsguru.com/forum/s...php?t=10173965
Last edited by Lorinda; Jul 06, 2007 at 07:40 AM // 07:40..
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Jul 06, 2007, 09:00 AM // 09:00
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#3
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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I need to correct my figure after reading a post by Zinger (if I remember well) in another topic. The extra points are 500 and 1000 in semi deep and deep lands respectively, so you will get 2000 and 2500 respectively. Still a considerable amount.
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Jul 06, 2007, 10:24 AM // 10:24
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#4
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Furnace Stoker
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Thankfully they added the faction rewards NPC to all AB outposts.
But still, I see absolutely no reason why not to make the kurzick/luxon title increase the faction cap. That would be very convenient and would make a lot of sense.
so
/signed
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Jul 06, 2007, 10:28 AM // 10:28
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#5
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Frost Gate Guardian
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Like the previous poster I think the Faction reward NPC's will alleviate most of the hassle with dumping faction. Saying that, I have asked for the cap to increase in the past and I still don't see any harm in introducing it.
/signed
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Jul 06, 2007, 12:47 PM // 12:47
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#6
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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I just noticed the chap, and it resolves a lot around party break ups due faction dump, still buying skills with other PvE chars will cause a break, and also the map change does, which I never fully understood, they could just transfer the complete party to the new area not?
But ok, good Job on getting the reward guy where he needs to be, I'm pleased.
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Jul 06, 2007, 04:29 PM // 16:29
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#7
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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/signed
would be nice to increase it a bit like balth faction works.
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Jul 06, 2007, 05:27 PM // 17:27
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#8
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Ya'll ever thought about why they don't increase the cap?
Come on now, think really hard.
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Jul 06, 2007, 06:13 PM // 18:13
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Orange Milk
Ya'll ever thought about why they don't increase the cap?
Come on now, think really hard.
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I've got nothing, care to enlighten us?
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Jul 06, 2007, 06:37 PM // 18:37
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#10
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Site Contributor
Join Date: Jan 2006
Profession: R/
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i think 2k increase per rank of the title would be nice. Maybe 5k for rank 6+
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